puzzle-trainer/components/RuleOverlay.tsx
2026-05-23 01:05:21 +00:00

141 lines
4.6 KiB
TypeScript

"use client";
import { useEffect, useState, useCallback } from "react";
import { GAME_META, GameId } from "@/lib/levels";
import { GAME_RULES } from "@/lib/rules";
interface Props {
game: GameId;
/** Force-show regardless of localStorage (e.g. when user clicks "?") */
forceShow?: boolean;
onClose?: () => void;
}
function seenKey(game: GameId) { return `rule-seen-${game}`; }
export function useRuleOverlay(game: GameId) {
const [visible, setVisible] = useState(false);
useEffect(() => {
if (typeof window === "undefined") return;
const seen = localStorage.getItem(seenKey(game));
if (!seen) setVisible(true);
}, [game]);
const dismiss = useCallback(() => {
if (typeof window !== "undefined") {
localStorage.setItem(seenKey(game), "1");
}
setVisible(false);
}, [game]);
const open = useCallback(() => setVisible(true), []);
return { visible, dismiss, open };
}
export default function RuleOverlay({ game, forceShow, onClose }: Props) {
const { visible, dismiss } = useRuleOverlay(game);
const isOpen = forceShow || visible;
const handleClose = useCallback(() => {
dismiss();
onClose?.();
}, [dismiss, onClose]);
// Close on Escape
useEffect(() => {
if (!isOpen) return;
const handler = (e: KeyboardEvent) => { if (e.key === "Escape") handleClose(); };
window.addEventListener("keydown", handler);
return () => window.removeEventListener("keydown", handler);
}, [isOpen, handleClose]);
if (!isOpen) return null;
const { name, accent, symbol } = GAME_META[game];
const rules = GAME_RULES[game];
if (!rules) return null;
return (
<div
className="fixed inset-0 z-50 flex items-end sm:items-center justify-center p-4"
style={{ background: "rgba(0,0,0,0.45)" }}
onClick={handleClose}
>
<div
className="w-full max-w-sm bg-white rounded-3xl p-6 flex flex-col gap-5 shadow-2xl"
style={{ animation: "slideUp 0.28s cubic-bezier(0.34,1.56,0.64,1) both" }}
onClick={e => e.stopPropagation()}
>
{/* Header */}
<div className="flex items-center justify-between">
<div className="flex items-center gap-2">
<span
className="w-9 h-9 rounded-xl flex items-center justify-center text-lg font-bold"
style={{ background: `${accent}18`, color: accent }}
aria-hidden
>
{symbol}
</span>
<div>
<h2 className="text-base font-bold text-gray-900">{name}</h2>
<p className="text-xs text-gray-400">{rules.duration}</p>
</div>
</div>
<button
onClick={handleClose}
className="w-8 h-8 rounded-full bg-gray-100 hover:bg-gray-200 transition-colors flex items-center justify-center"
aria-label="Fermer"
>
<svg width="14" height="14" viewBox="0 0 24 24" fill="none" stroke="currentColor" strokeWidth={2.5} strokeLinecap="round">
<line x1="18" y1="6" x2="6" y2="18"/><line x1="6" y1="6" x2="18" y2="18"/>
</svg>
</button>
</div>
{/* Subtitle */}
<p className="text-sm text-gray-500 -mt-1">{rules.subtitle}</p>
{/* Rules */}
<div className="flex flex-col gap-2.5">
{rules.howToPlay.map((rule, i) => (
<div key={i} className="flex items-start gap-3">
<span
className="w-5 h-5 rounded-full flex items-center justify-center text-[10px] font-bold shrink-0 mt-0.5"
style={{ background: `${accent}18`, color: accent }}
>
{i + 1}
</span>
<p className="text-sm text-gray-700 leading-snug">{rule}</p>
</div>
))}
</div>
{/* Tip */}
{rules.tip && (
<div className="flex items-start gap-2.5 px-3 py-2.5 rounded-xl" style={{ background: `${accent}0d` }}>
<span style={{ color: accent }} className="text-sm shrink-0 mt-px">💡</span>
<p className="text-xs text-gray-600 leading-snug">{rules.tip}</p>
</div>
)}
{/* CTA */}
<button
onClick={handleClose}
className="w-full py-3 rounded-2xl text-white font-semibold text-sm transition-opacity hover:opacity-90"
style={{ background: accent }}
>
C&apos;est parti !
</button>
</div>
<style>{`
@keyframes slideUp {
from { opacity: 0; transform: translateY(24px) scale(0.97); }
to { opacity: 1; transform: translateY(0) scale(1); }
}
`}</style>
</div>
);
}